Import OGraf graphic
- Category: Import to connected app
What it is
Packs an OGraf graphic template and imports it into DaVinci Resolve.
This node grew out of the related Lab tools: wires in a blueprint replace the step-by-step clicks in the Lab, which makes it easy to reuse and to hand to an agent.
Related Lab tools
- Motion graphics (OGraf / Lottie)
- LmBox Core
Inputs
| Name | Description |
|---|---|
| OGraf manifest | OGraf template manifest |
| OGraf script | OGraf template script |
Outputs
| Name | Description |
|---|---|
| Local OGraf path | The generated local template file |
How to connect
Both the manifest and the script must be connected. Neither can be left out.
Settings
The panel defaults are enough; there are no extra required settings.
Typical downstream
Connect it to Generate, Middleware or Import nodes as your workflow needs.
Notes
- Before writing back to the editing app, make sure LmBox is connected to the matching app (DaVinci Resolve / Premiere / After Effects and so on).
- If you need to take timeline media again after the import, add a new Get node. Do not connect back to the same Get node.
Related recipes
- Generate and import OGraf: see the recipes in the Blueprint lab overview
Agents / MCP
For agents or developers (optional)
- Once LmBox's open MCP is connected, the full ports and settings can be read from the catalog. This page is written for people, not around machine fields.
- Node type:
ograf-template-import
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