SFX music generate
- Category: Generate
What it is
Generates a full track or a short sound effect (usually two takes per run) from a description through the official cloud. Write the prompt, generate, then import onto an audio track. It needs official credentials.
This node grew out of Score & SFX in the Lab: wires in a blueprint replace the step-by-step clicks in the Lab, which makes it easy to reuse and to hand to an agent.
Related Lab tools
Inputs
| Name | Description |
|---|---|
| Text / prompt | Instructions written for the model |
Outputs
| Name | Description |
|---|---|
| Audio | Audio asset |
How to connect
Connect the text to "Text / prompt" and the generated audio (usually two takes) to "Import audio". Official cloud credentials must be set up. In the node you can pick Music or SFX: for music, write the mood or lyrics; for SFX, write the sound itself.
Settings
| Name | Description |
|---|---|
| Music / SFX | Switch in the node panel |
| Full-track mode | For music: idea or lyrics |
| Lyrics | Fill in for music in lyrics mode |
| Track title | Set in the node panel |
| Instrumental | Shown for music only |
| Audio quality | Set in the node panel |
Typical downstream
Notes
- Before writing back to the editing app, make sure LmBox is connected to the matching app (DaVinci Resolve / Premiere / After Effects and so on).
- Official cloud credentials are needed. A run usually produces two takes, so watch for multi-track results when importing.
- For SFX, write things like footsteps, a door opening or ambience, not a piece of music.
Related recipes
Combine it freely with other nodes. For common scenarios, see the recipes in the Blueprint lab overview.
Agents / MCP
For agents or developers (optional)
- Once LmBox's open MCP is connected, the full ports and settings can be read from the catalog. This page is written for people, not around machine fields.
- Node type:
sfx-music-generate - Setting
musicOutputKind:music(full track) orsfx(short sound effect)
Release notes
2.8.0Can switch between full tracks and short sound effects, on the same path as Score & SFX in the sidebar.
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